Player Conduct

What We Are
  • Every member must abide by the spirit and letter of the EVE EULA, the EVE TOS, The Rules of Providence and the CVA FAQ at all times.
  • At all times, regardless of whether or not you wish to be, others will consider you a representative of Imperial Dreams, CVA and Provibloc.
  • Out of character, we aim to be the good guys. Eve has plenty of places for those who wish to walk other paths. Imperial Dreams is not one of those places.
  • In public and semi-public areas behave as a professional at all times.
  • Be courteous.
  • Think first, then speak/act.
  • Your character’s biography is an extension of your public appearance. Do not put things in your biography that would be unacceptable in other public or semi-public locations in game.
  • Screaming at, cursing or otherwise being rude to other members, our allies, and our friends is never acceptable. If you think their behavior warrants that response, then the problem is with you, not them.
  • In your actions do not bring ruin upon Imperial Dreams, CVA or Provibloc.
  • If it is reasonably likely that your actions are going to cause our diplomats to have to apologize, DO NOT TAKE THAT ACTION!
  • Be honest.
  • Be as helpful to everybody (including neutrals) as you can, but above all Corp mates and CVA members.
  • If you dislike someone, try to change that. If you fail, try to avoid them.
  • Do not antagonize other blues.
  • If you give your word keep it, even to reds. If you do not want to keep your word, do not give it.
  • When deciding whether or not to act, prefer the decision that is least likely to wind up going to our diplomats.
  • Make it clear when you are speaking for yourself and when you are speaking on behalf of the corporation, especially when speaking to others.
  • If you do not have the authority to speak for Imperial Dreams as a whole, do not claim or imply that you do.
  • If you are in a leadership position, make it clear when you are using your authority versus when you are speaking for yourself.
  • You must maintain a valid, non-expiring, full API key for every account on file with Imperial Dreams at all times.
  • You may not use out of corp alts to do forbidden activities. In other words, you may not have a red alt.
  • The payment of ransoms, including paying protection money, is explicitly forbidden. This includes the purchase or display of a CODE issued mining permit. Since the permits are based on a claim of authority over territory that includes Imperial space, supporting such a claim is also an act of lèse-majesté against the Empress.
  • You may not maintain or seek membership in a KOS organization while a member of Imperial Dreams. Doing so is an active betrayal of the corporation, our allies, and our friends. If you decide to leave please let us know, leave our corporation and only then apply to where you are going. Giving them an API key while still in Imperial Dreams is an act of espionage.
  • Avoid any appearance of a conflict of interest when dealing with KOS entities. If you are unsure about whether or not a particular business deal would cross the line, consult with leadership or refrain from the deal.
  • Do not spam local or fleet comms/chat without a reason.
  • It is against CVA policy to be a member of CVA and any other alliance (blue or otherwise) who hold or who are attempting to take sovereignty anywhere in Null.
  • Do not discuss real world politics in general corporate areas or channels. If you insist on discussing it, do so in private channels.

We operate under NRDS (Not Red, Don’t Shoot) in all areas of space at all times.

  • This means you may not initiate hostility against another pilot, in any form, in any part of the game, unless they are expressly listed as Kill On Sight (KOS) on the CVA KOS List.
  • A declaration of war on CVA is considered to be an initiation of hostility on the part of every pilot in the organization. This means if it is a war target, you may freely engage them.
  • You may always defend yourself against an attack by any means at your disposal.
  • You may defend blue pilots or infrastructure who have been aggressed by a neutral in any area of space.
  • You may defend any non-KOS pilot who is aggressed by a neutral pilot in Providence, though you are responsible for correctly assessing who the aggressor is.
  • If you are attacked by a blue pilot, always prefer de-escalation over annihilation. Make sure to preserve all records of the event because it will almost certainly need to be addressed by the diplomats. You have wide discretion in terms of your response, but please give preference to those that reduce the amount of long-term conflict between us and our allies.
  • When we are in the Amarr militia, use discretion before initiating hostilities against other members of the militia who are KOS, while you are in the war zone.
  • Under no circumstances may you join an NPSI (Not Purple, Shoot It) fleet. These include Spector Fleets. This absolutely still applies even if that fleet is only hunting in red space.
  • While conducting Faction War operations you are discouraged from joining fleets with KOS pilots. In all other situations, you are forbidden from doing so.
  • You are not obligated to engage a KOS pilot.
  • If you are informed that a KOS pilot or fleet has been granted safe passage by the coalition leadership, you are obligated to respect that safe passage.
  • During fleet operations, our fleets sometimes operate in coordination with KOS entities. Just because a pilot is KOS does not excuse you from disobeying a command from your Fleet Commander to hold your fire.
  • While you may participate in other intel channels, all information about the movement of KOS pilots or fleets in Providence must be reported in The Citadel first.
  • If you are not participating in a fleet, do not linger in the fleet and do not linger in the fleet com channel.
  • The purchase, construction, and use of supercapitals must be authorized in advance. In addition to alliance and coalition guidelines, this must be approved by the CEO, the Executive Officer and the Director of Capital Operations.
  • Do not feed kills to reds needlessly, it only encourages them.
  • While in fleets follow all orders from your Fleet Commander to the best of your ability. Only fire when ordered to do so. Do not try to kill whore by firing on secondary targets early. Doing so drastically weakens the fleet and is considered a very serious offense.
  • When in fleets using a doctrine, be in a ship in the doctrine, using the correct fitting. Do not alter the fit, especially if doing so weakens the fit. Do not fit modules to lock faster just so you can be on more kill-mails. Doing so drastically reduces fleet effectiveness.
  • Loot from fleet operations is to be given to the fleet commander. Attempting to keep loot for yourself, even if you are the one that collected it, is theft. This applies especially if you were not technically a part of the fleet because you happened on to a battle.
  • If a group of players has moved to a sub-channel in mumble, assume they are having a private discussion. Do not join them unless you are invited. If you want an invitation send them a private message to ask for one. Do not just barge in and ask if you can join. It is incredibly rude.

Unless information is public, do not disclose it to others, inside or outside of Imperial Dreams, except on a need-to-know basis.

This applies to information about the personal operations of other pilots just as it does to Corporate/Alliance/Coalition information.

  • If you are not sure if the information is public, either seek clarification or treat it as sensitive. Do not even admit the information exists until you are sure that it is considered public knowledge.
  • If the information concerns blue fleet composition, blue operations or fits, it is to be considered sensitive.
  • If the information concerns knowledge of intelligence about enemy or neutral operations it is considered sensitive. If they know that we know they will look to see how we know and close the leak we are using.
  • Be very careful when granting other organizations your API keys. Grant them only the minimum permissions needed to use their service. Be extremely wary of granting outside entities access to your mail.
  • Just because some reds already know a piece of information does not give you leave to discuss it either publicly or with them directly. Do not confirm what they think they know. Beyond that, do not give them additional information. Whatever you do, do not correct them when they are wrong.
  • Many of us have friends who are KOS. If you do, it is critical that you remain non-committal about anything involving what we are doing and what we know. At the same time, you are highly encouraged to pass along anything they let slip. It would be shocking if they were not doing the same.
  • If you come into possession of information about red operations, privately report it to either the CEO, the Executive Officer or the director who would be responsible for dealing with it. Do so in a private conversation. Do not just post it in corp chat or the corporate Slack channel.
  • Just because you do not see how a piece of information could possibly be useful or damaging, does not mean it is safe to spread around. It may be that you are correct. It is also possible you are either failing to notice a critical detail or you lack additional information that would increase its value.
  • If another player seems too interested in certain types of intelligence, especially when they have no obvious need to know, privately report it to the CEO or Executive Officer. It may be simple curiosity. It may be something more serious. Such reports are taken seriously, but they are also weighted heavily by the available evidence. Pointing out someone else’s curiosity is not going to get them questioned, much less immediately kicked. It just increases the chance we notice the problem if something is going on
  • When doing business with the corporation or other members try to arrange deals that are in everyone’s best interest. No one expects you to be an altruist, but we do expect you to consider the needs of others as well as yourself.
  • When doing business in Providence, be mindful of the effect your decisions have on the region as a whole. As an example, buying hulls used in our main doctrines in Providence and shipping them elsewhere to sell is unacceptable because it weakens our collective military strength. If you want to play market hardball, do it in Amarr and Jita.
  • If you are buying from or selling to the corporation always have another player involved in the transaction to avoid any appearance of impropriety.
  • Corporation assets are available to use at your discretion. The corporation asks that repayments in part, or in whole are sent in a timely manner. This includes making copies of BPOs for personal profit.